-Info Page- [
unfinishedlibrary]
Jan. 2nd, 2026 07:25 pmStatus
Archivist
Skills
Current Skill Points: 0
Library Skills
Partial Ordinal System (POS): Ability to learn the organizing system the library uses and navigate the stacks and card catalogue through that understanding.
Room Navigation: Ability to find any of the set rooms of the library.
Journal Skills
Unmute: Adds voice function to journal.
Keyboard: Adds a digital text function to the journal (as opposed to handwritten).
Reply All: Able to post messages from your journal that will appear in all other Editor journals, aka able to make a network post without access to the bulletin board.
Data Skills
Editorial Skills
Ex Media Res: Ability to ignore the initial pull of the Story and delay entry to it.
Exit Media Res: Ability to leave the Story after it has started; can return to the Story from the stacks.
Story Skills
Werewolf Form: Transform into a werewolf with the associated strengths, weaknesses, and skills. (Jun's form is a very large, black wolf.)
Mended Wings: Able to manifest wings to fly according to their particular aspect. Using the wings causes a faint aura that buoys the spirit and provides hope to those nearby.Flicks of flame on the feathers optional. (Jun's are blackbird wings.)
Unfinished Museheart: Able to manifest a magical boy form with the incantation "Museheart Imagination Power. Draw up." Comes complete with a tablet that allows him to summon animals for a brief time once drawn (enough to perform a single action) before disappearing.
Psychic Prism - a device, worn as a crown or gauntlets or implanted into the forehead or palms, that allows the bearer to use latent psychic powers. Required for non-Revanian, non Conclave-trained psionic powers. Implants are obvious but cannot be stolen or lost; gloves or helms can be removed for subtlety but can be misplaced or taken. Jun's is a fingerless glove with the prism on the back of the hand.
Telekinesis - the ability to lift objects using your mind. Most psychics also need to gesture, using a hand with a Psychic Prism, if they need a Prism. You can generally trade precision for power; you couldn't do more than lift a car or starfighter, slowly shift it around, then plonk it down afterward, but you could type messages, fight with a TK sword, or turn a key in a lock. It is possible to throw objects or people with this.
Archivist
Skills
Current Skill Points: 0
Library Skills
Partial Ordinal System (POS): Ability to learn the organizing system the library uses and navigate the stacks and card catalogue through that understanding.
Room Navigation: Ability to find any of the set rooms of the library.
Journal Skills
Unmute: Adds voice function to journal.
Keyboard: Adds a digital text function to the journal (as opposed to handwritten).
Reply All: Able to post messages from your journal that will appear in all other Editor journals, aka able to make a network post without access to the bulletin board.
Data Skills
Editorial Skills
Ex Media Res: Ability to ignore the initial pull of the Story and delay entry to it.
Exit Media Res: Ability to leave the Story after it has started; can return to the Story from the stacks.
Story Skills
Werewolf Form: Transform into a werewolf with the associated strengths, weaknesses, and skills. (Jun's form is a very large, black wolf.)
Mended Wings: Able to manifest wings to fly according to their particular aspect. Using the wings causes a faint aura that buoys the spirit and provides hope to those nearby.
Unfinished Museheart: Able to manifest a magical boy form with the incantation "Museheart Imagination Power. Draw up." Comes complete with a tablet that allows him to summon animals for a brief time once drawn (enough to perform a single action) before disappearing.
Psychic Prism - a device, worn as a crown or gauntlets or implanted into the forehead or palms, that allows the bearer to use latent psychic powers. Required for non-Revanian, non Conclave-trained psionic powers. Implants are obvious but cannot be stolen or lost; gloves or helms can be removed for subtlety but can be misplaced or taken. Jun's is a fingerless glove with the prism on the back of the hand.
Telekinesis - the ability to lift objects using your mind. Most psychics also need to gesture, using a hand with a Psychic Prism, if they need a Prism. You can generally trade precision for power; you couldn't do more than lift a car or starfighter, slowly shift it around, then plonk it down afterward, but you could type messages, fight with a TK sword, or turn a key in a lock. It is possible to throw objects or people with this.